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1995-01-31
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COPPER
Copyright 1991 by Hai Truong
Hai Truong 12167 Achilles St. Norwalk, CA.
90650-1824 U.S.A.
COPPER is a shareware. It is freely
distributable in its original form only
(copper & copper.doc). If you like the game,
a donation of $5 or more would be greatly
appreciated. If you contribute $10 or more,
I'll send you a disk with 5 (five) new Level
Sets along with the SECRET of the game.
If you have any questions or comments, please
send them to the address above.
PLAYING COPPER:
The Game:
Copper is similar to Arkanoid by Discovery.
The objective of the game is to destroy all
the bricks on the screen with the ball. Some
bricks may take only one hit to disappear.
Some may take as many as 8. The green brick
is the weakest. It only requires one hit to
be destroyed. The red brick is a little
stronger. It requires two hits. The metal
brick requires four, and the gold brick
requires eight. The special brick, the gold
brick with a small rectangle inside cannot be
destroyed by a regular ball. Only the "power"
(explain later) ball can destroy that special
brick.
To make the game a little more fun, I
added some "fun" objects to help you complete
the level.
Opening Screen: Press the LEFT mouse button
to start the game.
Press 'P' to change player:
Press SPACE BAR to select your desired
levels.
When you select NOVICE, the game will start
at level 1. ADVANCE levels start at level 10.
There are a total of 20 levels.
Press 'L' to load levels:
Press SPACE BAR to select your desired level
sets.
INTERNAL levels are levels built inside the
game. Other LEVEL SETS are available from the
author.
Press ESC to quit COPPER.
In the Game: Press SPACE BAR to pause. Press
ESC to quit the current play.
Reject Objects: These purple popping
objects are called reject objects. Every time
the ball collides with the reject object, it
makes the ball go faster. There are a maximum
of two reject objects. Try to avoid them if
you can.
Fun Objects: Objects that sometimes appear
and disappear during the game are called Fun
Objects. When one of these objects appears, a
LEFT TIMER, appears on the right side of your
screen (There are two TIMERS. The one I'm
referring to is the one to the LEFT of the
two TIMERS.) When this LEFT TIMER counts down
to zero (in approximately 30 seconds), the
fun object will disappear. When a ball
collides with a fun object, the effect
depends on the
following fun objects:
SHAKING BALL: This increases the ball power.
SHAKING SHIP: 1 UP.
SHAKING CIRCLE: It allows you to place
the ball anywhere on your screen. When the
ball collides with this object, move the ball
with the mouse to a new location and press
the left mouse button. The brick under the
ball is destroyed when you press the left
mouse button, and the ball starts from there.
If you want the ball to move in a certain
direction, move the mouse in the direction
that you want the ball to move, right after
you press the left mouse button.
THUNDER BALL: Gives the ball power to
destroy everything in its path.
LAZER WAVE: Gives your ship a lazer gun.
TWO BALLS ROTATING: You now control two
balls. When the ball collides with one of
these objects, the object will disappear and
the RIGHT TIMER will begin. When the RIGHT
TIMER reaches zero (in about 20 seconds),
your Fun Power is lost.